Saying a generic language is a Game-language is oldfashioned anyway. A game has databases, event handling, complex stuff, algorithms etc. All these things could very well be available in ordinary apps. Which means that the only difference between a game and an app is the way it looks and interacts.
Real game languages are like 'click+drag+drop = game'. It's about time Blitz is marketed as a full-range language indeed.
Real game languages are like 'click+drag+drop = game'. It's about time Blitz is marketed as a full-range language indeed.