EntityBox and ScaleEntity

Blitz3D Forums/Blitz3D Beginners Area/EntityBox and ScaleEntity

I think you could use a physics library for this. I've never used one, but they were mentioned off and on here. Another solution might be turning your world 90 degrees, so the X is still X and the Y is the Z. That way the entityradius can remain upright, and still be adjusted to (sort of) fit the train.