i always use pixmaps when loading images.
I found in earlier versions of BMX if you tried to load a large image file as an image type it would error, yet when loading the same image file into a pixmap it would work.
Must something to do with the way it stores images elsewhere in mem.
(also loading into pixmap staright away allows me to edit the image)
I found in earlier versions of BMX if you tried to load a large image file as an image type it would error, yet when loading the same image file into a pixmap it would work.
Must something to do with the way it stores images elsewhere in mem.
(also loading into pixmap staright away allows me to edit the image)