Well it depends, officially i ported it(Mostly Simon's b3d with some new additions and rewrote classes) all over to C++, but the C++ stuff doesn't have the next geny glsl and postfx systems i added to Soo.. long story short, I wanted to carry on the bmax one but thats only going to happen if I can emulate AlignToVector. No dot3 bump-mapping no sale, I'll just carry on with codemonkey.
So someone help mmmkay
So someone help mmmkay