Thanks b32, but so far the "texturefilter" command isn't helping at all. I think I'm using it properly, according to the help content, but I still keep seeing the black of the alpha channel.
I've used the mask function before when loading an image from a jpg, when I didn't want to see the black pixels, but for some reason it's not working when the texture is embedded with the 3ds file...
I've used the mask function before when loading an image from a jpg, when I didn't want to see the black pixels, but for some reason it's not working when the texture is embedded with the 3ds file...