Alpha Channel for Sketchup models

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Thanks b32, but so far the "texturefilter" command isn't helping at all. I think I'm using it properly, according to the help content, but I still keep seeing the black of the alpha channel.

I've used the mask function before when loading an image from a jpg, when I didn't want to see the black pixels, but for some reason it's not working when the texture is embedded with the 3ds file...