BlitzMax in PC Zone

Miscellaneous Forums/General Discussion/BlitzMax in PC Zone

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

BlitzMax is much better than blitz3d for 2d, simply because it is a much better "basic" dialect with support for object oriented programing. When max3d is released the same applies. Actually (in many ways) simon minib3d already is and is a good hint of things to come.

I only use a Mac for programing these days (much nicer, really). Blitz3d is a Windows product.

I am now finishing my second game in Blitzmax. I have learned so much in the last year about it... it's almost scaring. I have limited clues on how I was able to actually get my first game published. Regardless, it has sold over 28000 USD in 6 months so far - not bad for three months of part-time work from 2 people. And, yes, it comes out on boxed format in the US this christmas (Mac+Windows), so I expect it to sell more units thru bestbuy, Apple stores, etc. Considering that BlitzMax+MaxGui cost of 110 USD, it's quite a deal BRL is offering.

I also own Torque (TGB+TGE), which are quite impressive, but never got anything out of it and I keep choosing BlitzMax for every project.

I wish I knew a bit more about BRL roadmap, I wish for better documentation, I wish someday they would do some things differently, but above all I want to keep thanking them for the amazing tool they created already.

Paulo Laureano