BlitzMax is much better than blitz3d for 2d, simply because it is a much better "basic" dialect with support for object oriented programing. When max3d is released the same applies. Actually (in many ways) simon minib3d already is and is a good hint of things to come.
I only use a Mac for programing these days (much nicer, really). Blitz3d is a Windows product.
I am now finishing my second game in Blitzmax. I have learned so much in the last year about it... it's almost scaring. I have limited clues on how I was able to actually get my first game published. Regardless, it has sold over 28000 USD in 6 months so far - not bad for three months of part-time work from 2 people. And, yes, it comes out on boxed format in the US this christmas (Mac+Windows), so I expect it to sell more units thru bestbuy, Apple stores, etc. Considering that BlitzMax+MaxGui cost of 110 USD, it's quite a deal BRL is offering.
I also own Torque (TGB+TGE), which are quite impressive, but never got anything out of it and I keep choosing BlitzMax for every project.
I wish I knew a bit more about BRL roadmap, I wish for better documentation, I wish someday they would do some things differently, but above all I want to keep thanking them for the amazing tool they created already.
Paulo Laureano
I only use a Mac for programing these days (much nicer, really). Blitz3d is a Windows product.
I am now finishing my second game in Blitzmax. I have learned so much in the last year about it... it's almost scaring. I have limited clues on how I was able to actually get my first game published. Regardless, it has sold over 28000 USD in 6 months so far - not bad for three months of part-time work from 2 people. And, yes, it comes out on boxed format in the US this christmas (Mac+Windows), so I expect it to sell more units thru bestbuy, Apple stores, etc. Considering that BlitzMax+MaxGui cost of 110 USD, it's quite a deal BRL is offering.
I also own Torque (TGB+TGE), which are quite impressive, but never got anything out of it and I keep choosing BlitzMax for every project.
I wish I knew a bit more about BRL roadmap, I wish for better documentation, I wish someday they would do some things differently, but above all I want to keep thanking them for the amazing tool they created already.
Paulo Laureano