Both KeyHit and Keydown are detecting key presses and return True or False, you cannot force Blitz to do it for you.
I assume you want some sort of delay so that the player can't keep their finger on a key? Something like this may work for you ...
Otherwise I think you need to explain yourself a bit better?
Stevie
I assume you want some sort of delay so that the player can't keep their finger on a key? Something like this may work for you ...
global KeyTimer=0 if Keydown(44) and KeyTimer = 0 KeyTimer = 100 ;do stuff else KeyTimer = KeyTimer - ( KeyTimer > 0 ) endif
Otherwise I think you need to explain yourself a bit better?
Stevie