@Beaker: Thanks! I wasn't running the latest version. Now I'm updated. ;)
I just need to load the .x model into Blitz3D to convert it to the .b3d file format using a nice file utility that someone was kind enough to post in code archives. However, it seems like that tool doesn't preserve the animation. When I read the resulting .b3d file back and try to animate I get an "entity has no animation" error. The static model displays just fine.
Any idea how I can convert the model to .b3d and preserve animation data? I think there are bones and stuff in the .x model!
I just need to load the .x model into Blitz3D to convert it to the .b3d file format using a nice file utility that someone was kind enough to post in code archives. However, it seems like that tool doesn't preserve the animation. When I read the resulting .b3d file back and try to animate I get an "entity has no animation" error. The static model displays just fine.
Any idea how I can convert the model to .b3d and preserve animation data? I think there are bones and stuff in the .x model!