b32, so whats tween rendering ?
Could that be perhaps running at a nominal framerate and only rendering x frames per second eg. if my game timing were based on 60Hz, and the user was running his screen at 80Hz, I'd only render 60 frames out of the 80 possible per sec ?
Could that be perhaps running at a nominal framerate and only rendering x frames per second eg. if my game timing were based on 60Hz, and the user was running his screen at 80Hz, I'd only render 60 frames out of the 80 possible per sec ?