But it does load the mesh itself ? Then the data is lost somewhere in the process. Either you didn't export/save it from the editor, or the editor can't save animation data, or it exports the data in an unsupported format.
Well, it is probably best to find an .B3D exporter. The B3D format is much better for Blitz.
However, if you can open the .x file in notepad, you can see if it is a binary .x (unreadable garbage) or a ascii .x (readable, codelike structure). If it is an ascii file, try a search for "Anim", and if it finds something, the animation data is in the file. You could install a .X viewer, they usually give much better feedback.
If you still have trouble loading the file, try exporting it to another format. It is then probably the editor that can't export .x file animation. Then, find a convertor from that format to .x.
Well, it is probably best to find an .B3D exporter. The B3D format is much better for Blitz.
However, if you can open the .x file in notepad, you can see if it is a binary .x (unreadable garbage) or a ascii .x (readable, codelike structure). If it is an ascii file, try a search for "Anim", and if it finds something, the animation data is in the file. You could install a .X viewer, they usually give much better feedback.
If you still have trouble loading the file, try exporting it to another format. It is then probably the editor that can't export .x file animation. Then, find a convertor from that format to .x.