Hi all
Tank Universal dev continues.
Have been working on the second to last level. There might be something of a light at the end of the tunnel, but I know there's still a thousand issues to come after I've got all the levels in ;-(. Still, another step forward...
Have been sorting out a 'nuke' effect. Still tweaking it, but have a look and let me know if it's sufficiently 'nukie' enough for you. (19 meg mpg file with sound - RMB to download)
http://homepages.ihug.co.nz/~pajones/nuke.mpg

After the blastwall has passed, the player's tank is disabled for a short time. The interface also 'reboots' shortly afterwards.
Tank Universal dev continues.
Have been working on the second to last level. There might be something of a light at the end of the tunnel, but I know there's still a thousand issues to come after I've got all the levels in ;-(. Still, another step forward...
Have been sorting out a 'nuke' effect. Still tweaking it, but have a look and let me know if it's sufficiently 'nukie' enough for you. (19 meg mpg file with sound - RMB to download)
http://homepages.ihug.co.nz/~pajones/nuke.mpg
After the blastwall has passed, the player's tank is disabled for a short time. The interface also 'reboots' shortly afterwards.