I'm adding some 'next gen'ish stuff to minib3d(for personal use, a game i'm doing not a commercial engine) and I want to port Halo's doomb3d code to minib3d, cos i've had bad luck with actual tangent mapping.
So does anyone know what AlignToVector does internally? Anyone wrote a reproduction in max for minib3d?
Any dlls/C++/C# etc source code that does the same I could use as a basis for my own?
So does anyone know what AlignToVector does internally? Anyone wrote a reproduction in max for minib3d?
Any dlls/C++/C# etc source code that does the same I could use as a basis for my own?