Do you get the same list of available modes after rotating the display? Eg. is 640 x 480 listed as 480 x 640 when rotated or do you still get 640 x 480 offered?
You might have to call EndGraphics before changing, then ask for a list of display modes before calling Graphics[3D] again. Presumably it's going into a different screenmode when it rotates... he said, cluelessly.
Does this put out exactly the same information, in the same order, when run in each rotation mode?
You might have to call EndGraphics before changing, then ask for a list of display modes before calling Graphics[3D] again. Presumably it's going into a different screenmode when it rotates... he said, cluelessly.
Does this put out exactly the same information, in the same order, when run in each rotation mode?
For mode = 0 Until CountGraphicsModes () GetGraphicsMode (mode, width, height, depth, hertz) Print "Mode " + mode + ": " + width + " x " + height + " @ " + depth + "-bit (" + hertz + " Hz)" Next