It depends on whether each of your shield arcs is drawn in its correct position within a square image, ie the left shield arc is on the left side of a square image and the right arc is on the right side, so that the centers of ALL five images (the ship and the 4 arcs) are all the same. Then you just rotate them together. You don't set the handle of the arcs to anything to do with the ship. You just do automidhandle or set the handle to the center, presuming the ship image and the arc images are all the same size squares on top of each other. Then rotating will rotate together. If your arcs are stored as narrow thin images then you will need to set the handle so that when they appear to be in the right position, their center is offset to one side of the arc image so it still is where the center of the ship is.
its the latter, the arcs are like -----> ( )
for top left bottom and right, and the image its on is as thin as the arc, no square. easier you think if i did the square? would that still go well for a ship any size?
If your arcs are stored as narrow thin images then you will need to set the handle so that when they appear to be in the right position, their center is offset to one side of the arc image so it still is where the center of the ship is.
this is the part i dont understand how to do. I understand what you mean by offsetting the centre to one side (left or right, bottom or top of the arc, depending on which arc) but not the part " so it is still where the centre of the ship is."