Lowcs, do you have any references for that assertion?
OpenGL 1.1 and GLEW both support non-square textures.
DX7 supports non-square textures.
It would be nice to know What BlitzMax does so we are not fighting the system on this.
OpenGL 1.1 and GLEW both support non-square textures.
DX7 supports non-square textures.
It would be nice to know What BlitzMax does so we are not fighting the system on this.