Texture Size confirmation

BlitzMax Forums/BlitzMax Programming/Texture Size confirmation

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A bit off topic, sorry but


The maximum size of a texture map depends on the implementation of OpenGL, but it must be at least 64 × 64 (or 66 × 66 with borders)



Does that mean the smallest size is 64x64 (until it gets resized of course)? So all of these 32x32 sprites would get resized to 64x64?