A bit off topic, sorry but
The maximum size of a texture map depends on the implementation of OpenGL, but it must be at least 64 × 64 (or 66 × 66 with borders)
Does that mean the smallest size is 64x64 (until it gets resized of course)? So all of these 32x32 sprites would get resized to 64x64?
The maximum size of a texture map depends on the implementation of OpenGL, but it must be at least 64 × 64 (or 66 × 66 with borders)
Does that mean the smallest size is 64x64 (until it gets resized of course)? So all of these 32x32 sprites would get resized to 64x64?