DDS DXT1 bleeding edges on lightmap

Blitz3D Forums/Blitz3D Programming/DDS DXT1 bleeding edges on lightmap

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It would be nice if we could use uncompressed R8G8B8 24bit dds. then the lightmaps would be without the bleeding...

but as far as i know only dxt1-5 are supported by b3d ;-( maybe someone knows how to fix that?!?

btw... here u can find a free converter for all available dds-formats: http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm