graphics 640,480
setbuffer backbuffer()
game()
update_level()
function mainmenu()
(.....)
if keyhit(1)
End
endif
end function
; when my game ends it ends like a "cut-off screen"
; i want a smooth end (no blinking- effect)
setbuffer backbuffer()
game()
update_level()
function mainmenu()
(.....)
if keyhit(1)
End
endif
end function
; when my game ends it ends like a "cut-off screen"
; i want a smooth end (no blinking- effect)