blitz terrain texture tiling question

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I have tried that, but I couldn't get it to work. The only way I succeeded was placing a few terrains on top of each other, each with (1) a tilemap (2) a alphamap. I stretched the alphamap out over the entire terrain, so it has a low resolution and I kept the tilemap small, to give detail.
Later on, I've made a single terrain with (1) a colormap and (2) a detail map, in greyscale. The idea was to suggest a tiled terrain using different colors.
Maybe you can combine both methods, but instead of using a 2nd terrain, use a few mesh terrains here and there that fit exactly on the blitz terrain. On these smaller mesh terrains you can apply alpha, so they blend into the 'background' terrain.