They are the original mesh coordiates. Any EntityScaling, Rotation or Position does not affect VertexX/Y/Z.
To convert the coordinates to globals use:
TFormPoint VertexX(surface, index), VertexY(surface, index), VertexZ(surface, index), mesh, 0
And then read TFormedX(), TFormedY(), TFormedZ().
To convert the coordinates to globals use:
TFormPoint VertexX(surface, index), VertexY(surface, index), VertexZ(surface, index), mesh, 0
And then read TFormedX(), TFormedY(), TFormedZ().