As for the C# debate.
This code also returns 0 in Mono 1.2:
But this returns 0.5714285:
So there's nothing wrong with BlitzMax, I'd say.
This code also returns 0 in Mono 1.2:
using System; class Hello { static void Main() { System.Console.WriteLine(4/7); } }
But this returns 0.5714285:
using System; class Hello { static void Main() { float f = 4; System.Console.WriteLine(f/7); } }
So there's nothing wrong with BlitzMax, I'd say.