I wouldnt use Ogre, I mean, its great n' all but I wouldn't use it for a commercial project. I would use something developed more with the project in mind. Things like supporting every shader under the sun, every file format, etc are cool for those playing around, but when your specifically only using dds or tga's for textures and 3ds/lwo for mesh then you dont really need all that overhead.
Thats what I like about smaller projects, they dont cram every little feature under the sun, but rather support the most popular features and give the user and option for simply add whatever in the future.
@Gabe: You would also need the C runtimes wouldnt you? Those MSVCR71.dll and MSVCP71.dll or whatever they're called (VS7.1).
Thats what I like about smaller projects, they dont cram every little feature under the sun, but rather support the most popular features and give the user and option for simply add whatever in the future.
@Gabe: You would also need the C runtimes wouldnt you? Those MSVCR71.dll and MSVCP71.dll or whatever they're called (VS7.1).