How to do really fast EntityVisible commands

Blitz3D Forums/Blitz3D Programming/How to do really fast EntityVisible commands

I saw an example in the archives last week that freed entities instead of hiding them. The idea was that a lot of entities causes slowdown. However, I couldn't find it anymore. But still it might be a good idea to check the archives. The flares, that are sprites, right ? Otherwise you could try collapsing the flares into a single mesh.