>So does the remote read movements and execute a pre-recorded animation, or does it move objects inside the game precisely.
It depends on the game. The wiimote has two functions, pointer (like a laser pointer) which can be used for mouse like stuff and very accurate tilt (and accelleration)sensors. Stuff like tennis and bowling just use the tilt sensors. Zelda's aiming will use the pointer.
Some games will recognise gestures others will use a more direct mapping of movement.
It depends on the game. The wiimote has two functions, pointer (like a laser pointer) which can be used for mouse like stuff and very accurate tilt (and accelleration)sensors. Stuff like tennis and bowling just use the tilt sensors. Zelda's aiming will use the pointer.
Some games will recognise gestures others will use a more direct mapping of movement.