JV-ODE Physics Thread 8

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 8

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Thanks again vip3r,

Is there a clear overview (or a list) somewhere to find out exactly which geometry shapes don't collide properly with each other? Like trimesh vs pillshaped or flat-capped cylinders.... And now introducing the new 'heightfield' type of geometry and 2D stuff... ?!?

It's getting a tad confusion, and I'd like to know what 'not to use' untill they've been fixed and proven to work...

Danny