LightWave Converters

Miscellaneous Forums/Content Creation Tools/LightWave Converters

Thanks Scribbla!

I am having trouble getting it to work though. I made a super low res, single layer closed mesh (a pair of legs) to test out the deform part of the converter. The Rigid converter worked but nothing seems to work animated. My object is only 92 polys tripled. I tried with and without weightmaps and uv textures, I tried from skelegons and from setup in Layout without skelegons. I baked all the animation, so that shouldnt be a problem. Does the location of the files or programs matter? Or the naming conventions or UV types or anything? Is there anything else I should know? (I am actually running LW 8.5 Build 700 if it matters).

Scribbla already gave me these tips:
1) only one weight map on mesh
2) no skelegons in mesh

Thanks!