I still haven't really gotten a chance to play Zelda. I didn't get to play much today but the time I did spend playing I was playing Wii sports w/ my g/f some more.
I've got to say, there really is a lot of sensitivity in the controls. At first tennis seems as easy as swing to hit. But your timing plays a huge role where the ball will go. Also, you can even control the spin of the ball by tilting your remote forward or backwards a bit (with the remote positioned perpendicular to your body - at your side - that is.) Lastly, it definitely takes into account the horizontal motion of the wiimote when you swing. If you swing completely level, you'll get a standard shot. Any degree of an upward motion will cause a lob (and it's not just a pre-coded gesture response as far as I can tell. The amount of upward motion is directly reflected , a little upward motion and you get a low flying lob, a lot of upward motion = high lob...and there are tons of level of inbetween shots). Swinging downward increases the velocity of the ball, but swinging to low will usually result in your ball clipping the net or worse, hitting somewhere like mid net.
For those who've got a Wii already, you should check out the boxing training modes. The last mode, where you try to hit the trainers pads, really shows off how much difference a small adjustment in your motions can make. At first it was frustrating until I realized that tilting the wiimote and nunchuk forward and backwards made subtle to drastic differences in the height of the punches thrown.
Hopefully I'll get to check out Zelda soon. On the other hand, I can't stop coding entirely. I was just getting on a roll w/ my project and really don't want to kill my forward momentum.
I've got to say, there really is a lot of sensitivity in the controls. At first tennis seems as easy as swing to hit. But your timing plays a huge role where the ball will go. Also, you can even control the spin of the ball by tilting your remote forward or backwards a bit (with the remote positioned perpendicular to your body - at your side - that is.) Lastly, it definitely takes into account the horizontal motion of the wiimote when you swing. If you swing completely level, you'll get a standard shot. Any degree of an upward motion will cause a lob (and it's not just a pre-coded gesture response as far as I can tell. The amount of upward motion is directly reflected , a little upward motion and you get a low flying lob, a lot of upward motion = high lob...and there are tons of level of inbetween shots). Swinging downward increases the velocity of the ball, but swinging to low will usually result in your ball clipping the net or worse, hitting somewhere like mid net.
For those who've got a Wii already, you should check out the boxing training modes. The last mode, where you try to hit the trainers pads, really shows off how much difference a small adjustment in your motions can make. At first it was frustrating until I realized that tilting the wiimote and nunchuk forward and backwards made subtle to drastic differences in the height of the punches thrown.
Hopefully I'll get to check out Zelda soon. On the other hand, I can't stop coding entirely. I was just getting on a roll w/ my project and really don't want to kill my forward momentum.