gellyware: Thanks, yeah I hope to continue in 2007. Actually I know I will be as something rather cool has happened, but more about that later when it pans out.
AngelDaniel: Thanks (and don't forget that I was part of great team). Basically 2 years ago I got Blitz Plus and now I've got a top 10 game at BFG! It just takes some dedication and the will to succeed, plus a bit of skill thrown in the mix. I'm a very determined person and I like to do what I say I'm going to do. Plus the Universe helps me out every day with little things and big things that all move me towards my goals. I hope that people can see this Oz game and realise that BMax is a totally viable tool for making a top notch game. I realised this when I saw Inca Quest and later on Temple of Tangram - both really polished excellent games. I hope that Oz is in the same league. Anyway, you don't *have* to make a game to sell, it's still damn good fun just programming and creating, that's what got me into this in the first place, I just want to do it for a job now, that's all :-D
AngelDaniel: Thanks (and don't forget that I was part of great team). Basically 2 years ago I got Blitz Plus and now I've got a top 10 game at BFG! It just takes some dedication and the will to succeed, plus a bit of skill thrown in the mix. I'm a very determined person and I like to do what I say I'm going to do. Plus the Universe helps me out every day with little things and big things that all move me towards my goals. I hope that people can see this Oz game and realise that BMax is a totally viable tool for making a top notch game. I realised this when I saw Inca Quest and later on Temple of Tangram - both really polished excellent games. I hope that Oz is in the same league. Anyway, you don't *have* to make a game to sell, it's still damn good fun just programming and creating, that's what got me into this in the first place, I just want to do it for a job now, that's all :-D