How to do really fast EntityVisible commands

Blitz3D Forums/Blitz3D Programming/How to do really fast EntityVisible commands

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t3kMac

I'm going to have look at entity visibility as well - my tank game has a lot of vis checking going on and B3d's standard linepicking is a real bottleneck.

I'm holding out for the Nuclear Glory collision lib, but in the meantime, I wonder if using Coldet for vis checking might be quicker?