t3kMac
I'm going to have look at entity visibility as well - my tank game has a lot of vis checking going on and B3d's standard linepicking is a real bottleneck.
I'm holding out for the Nuclear Glory collision lib, but in the meantime, I wonder if using Coldet for vis checking might be quicker?
I'm going to have look at entity visibility as well - my tank game has a lot of vis checking going on and B3d's standard linepicking is a real bottleneck.
I'm holding out for the Nuclear Glory collision lib, but in the meantime, I wonder if using Coldet for vis checking might be quicker?