Pretty much .. you're other texture should be "winter1.jpg" as this is the black & white version.
Simple example ..
Stevie
Simple example ..
Graphics3D 640,480,16,1 ;create texture1 Tex1 = CreateTexture( 128,128 ) SetBuffer TextureBuffer( Tex1 ) For y = 0 To 127 For x= 0 To 127 Color 64,Rnd(64,192), 64 Plot x, y Next Next ;create texture2 (mask) Tex2 = CreateTexture( 128,128 ) TextureBlend Tex2, 2 SetBuffer TextureBuffer( Tex2 ) Color 255,255,255 Oval 0,0,128,128,1 SetBuffer BackBuffer() ;camera Camera = CreateCamera() PositionEntity Camera, 0, 0, -10 ;background Plane1 = CreatePlane() RotateEntity Plane1, -90,0,0 PositionEntity Plane1, 0, 0, 1 EntityTexture Plane1, Tex1, 0, 0 ;foreground Plane2 = CreatePlane() RotateEntity Plane2, -90,0,0 EntityTexture Plane2, Tex1, 0, 0 EntityTexture Plane2, Tex2, 0, 1 EntityAlpha Plane2, .25 While Not KeyDown(1) RenderWorld() Flip Wend
Stevie