masking textures

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er ok. i dont quite get what u mean,

is it this??

Global treetex = LoadTexture("winter.jpg",1)
Global othertex = LoadTexture("winter.jpg",1);now the same

Global brush = CreateBrush()


TextureBlend othertex,2

BrushTexture brush,treetex,0,0
BrushTexture brush,othertex,0,1



neil