Thanks all, so we know it's probably not an international issue then! But a driver/BMax issue.
Thanks Yan. I've haven't done a sync mods so that could be related. But I'm not sure... Basically I've made a workaround so that if D3D7Max2DDriver() returns null it uses OpenGL and if that returns null it errors. This "auto-detection" worked on the Greek PC.
Thanks Yan. I've haven't done a sync mods so that could be related. But I'm not sure... Basically I've made a workaround so that if D3D7Max2DDriver() returns null it uses OpenGL and if that returns null it errors. This "auto-detection" worked on the Greek PC.