To the best of my knowledge (which admittedly isn't top-notch) I believe the EntityCopy does not make a new mesh, but "copies" it from the original, which is why any changes to the original automaticaly happen to the copies. So, if I understand this correctly, there are NOT independent meshes he can delete, as there would be if he used CopyMesh. Of course I could be mistaken,. but I believe what happens to one mesh, happens to all (of those made using CopyEntity). Maybe someone could put together some test code to try this out (I'm working late at the job at the moment, so I can't get to it here.)
If I'm mistaken, I'd like to know, so as to further hone and better my understanding of B3D.
So, can someone throw together some code and see which way the wind blows on this?
If I'm mistaken, I'd like to know, so as to further hone and better my understanding of B3D.
So, can someone throw together some code and see which way the wind blows on this?