Type this at the top of your program:
That should do it. BlitzMax defaults to DirectX, but that
line changes it to OpenGl. Program like normal after that.
I wouldn't worry about the more advanced OpenGL usage
just yet. Just keep practicing making programs for now.
Why? Because this:
SetGraphicsDriver GLMax2DDriver()
That should do it. BlitzMax defaults to DirectX, but that
line changes it to OpenGl. Program like normal after that.
I wouldn't worry about the more advanced OpenGL usage
just yet. Just keep practicing making programs for now.
Why? Because this:
If TextureImage <> Null glGenTextures(1, Varptr texture) glBindTexture(GL_TEXTURE_2D, texture) glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage.width, TextureImage.height, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage.pixels) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR) glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR) EndIfis what OpenGL looks like. I'm sure you wouldn't want to touch that just yet.