> - With the PC you have the option for incremental upgrades
Trouble is, doing this makes coding poorly coded and incompatibile games, on various hardware. I mean I think the only thing you can't seem to emulate properly in Windows is older versions of Windows or old games running on old hardware. I hate the thought of buying a game that will eventually expire because you will no longer be able to find the hardware (and in dos games the soundcards) to run it properly.
Plus with PCs you have the 'release game- infinite set of patches' problems instead of FINISHING the game without any bugs.
> With the console the software is limited by a hard
> barrier of what the hardware will support, while a
> PC game can go 'above and beyond' that for those
> that chose to buy a higher end video card,
> which simply isn't an option on the console.
Console hardware is efficient, static and reliable, and allows programmers to over time build effective and more efficient programming techniques to maximise the potential of the hardware. In PCs it a lottery and usually you spend more time compatibility programming than doing anything else. Not to mention running games on a bloaty OS is shockingly inefficient.
I mean imagine a console having a gb of ram and a 3Ghz processor? At times a PC is like a ferrari engine running on scalextric wheels. It's crippled and retarded before it's even turned on.
Trouble is, doing this makes coding poorly coded and incompatibile games, on various hardware. I mean I think the only thing you can't seem to emulate properly in Windows is older versions of Windows or old games running on old hardware. I hate the thought of buying a game that will eventually expire because you will no longer be able to find the hardware (and in dos games the soundcards) to run it properly.
Plus with PCs you have the 'release game- infinite set of patches' problems instead of FINISHING the game without any bugs.
> With the console the software is limited by a hard
> barrier of what the hardware will support, while a
> PC game can go 'above and beyond' that for those
> that chose to buy a higher end video card,
> which simply isn't an option on the console.
Console hardware is efficient, static and reliable, and allows programmers to over time build effective and more efficient programming techniques to maximise the potential of the hardware. In PCs it a lottery and usually you spend more time compatibility programming than doing anything else. Not to mention running games on a bloaty OS is shockingly inefficient.
I mean imagine a console having a gb of ram and a 3Ghz processor? At times a PC is like a ferrari engine running on scalextric wheels. It's crippled and retarded before it's even turned on.