Try this code from my framework (you may need to modify it):
Function HandleGeneralError(o:Object) 'This should be called inside the Catch section of a Try/Catch/End Try like this: 'Try ' 'some code 'Catch o:Object ' HandleGeneralError(o) ' Shutdown() 'End Try EndGraphics 'safety to ensure desktop isn't messed up ShowMouse() 'make sure user can click on dialog. 'In debug mode, this will display a valid error message. 'In non-debug mode (final release), this will show a dialog saying "memory execption error" 'which is better than nothing. 'In full-screen mode, this will still show a dialog on the desktop after the graphics mode 'is ended, and when the dialog is clicked, the game will shutdown. If TBlitzException(o) Then Local Prefix$ = "" If DebugInt<> 0 Then Prefix = "("+DebugInt+") " Notify Prefix + TBlitzException(o).ToString() Else 'Perhaps a string has been raised? If so, show it. Notify o.Tostring() EndIf End Function