Simple rotation problem

Blitz3D Forums/Blitz3D Programming/Simple rotation problem

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I think you are right about the pivot. Maybe the piece needs to be centered around it's own (0, 0, 0) to rotate correctly. Try using: FitMesh piece, -1, -1, -1, 2, 2, 2, 1. Note that fitmesh scales the mesh as well, but there are a several ways to center the mesh without scaling it.