I have TGB pro and was gonna go that route. All the little tools built into the editor is nice and all, but a few things you should also know about TGB : the way TGB handles coordinates is a bit wacky. Torque script isn't as flexible as you'd think. You have to reload the editor everytime there is a change in the code. The GUI editor is one of the most archaic things ever, getting it to work is another challenge. Map editor is nice for making maps, but tiling is another weird one. Otherwise, its pretty cool. But flexibility is key to me, and i'm back to using BlitzMax...
Considering TGB instead of Max..
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