The Wonderful Wizard of Oz

Miscellaneous Forums/Blitz Showcase/The Wonderful Wizard of Oz

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I'm proud to showcase The Wonderful Wizard of Oz. This game was written in BlitzMax using the Grey Alien BlitzMax Game Framework.

http://www.injoygames.com/oz/play_oz.htm (~20Mb)

http://www.injoygames.com/oz/ (find out more and BUY it here)

I was the programmer of the game and it was produced by Alex Ahlund who is based in the US (it was his idea, he contacted me in March). Two associates of his did the art, one did the painted backgrounds and one did the 3D rendering. I did the particles :-) A classical musician was also hired to do the rather lush music.









You can see that the graphics are rather nice and combined with the smooth programming and special effects (particles, fades, sliding UI etc), plus the very popular Oz theme, we are hoping that this will be a big success. It's already been accepted by 3 major portals (going live tonight on one) with more in the pipeline.

The game has me taken 7 months in total. However 3 months were just making the framework, which is reuseable, and learning BMax (I used BPlus for 16 months before so it wasn't too hard). And 4 months making the actual game. However, I wasn't working entirely full time, although it was my main focus - I had many other things going on at the same time.

As a matter of interest, the team that the producer put together is an Internet-based team. I live in the UK and he and the artists live in the US. I think the musician lives in the US but neither of us met him, we just heard his stuff and went "Wow, we must use him!". I have never even *spoken* to the producer - in fact I don't even know what he looks like! Everything was done via email and MSN (despite me trying to get him on skype, haha). I feel that this is proof that distributed teams *can* work if you choose the right people as he did (although I was doubtless a thorn in his side a few times ;-))

Anyway, please let me know what you think. If you find any bugs, we'll fix them, but we can't really make any big changes now because it's been released but I'd still be interested in hearing any suggestions that you may have. There's plenty of stuff that we didn't have time to add in and finalise and there are things that I'd have done differently given a choice - but overall I'm extremely happy with the end result. I hope you like it!

Also, thanks to BRL for BMax, it's really good.