But isn't a clever solution always best way to do it? To me, "clever" implies efficiency
and versatility. I could use some of that. The hometile system I've been working on
for forever now allows drag-n-drop placement and it runs very efficiently. But I'm not
dellusioned. I know there are games out there running systems that are 10x more
efficient and versatile! I have much to learn! .. right?
But anyway, what you said about abstracting it and making it independant of the visual
terrain tiles sounds like a good idea.
and versatility. I could use some of that. The hometile system I've been working on
for forever now allows drag-n-drop placement and it runs very efficiently. But I'm not
dellusioned. I know there are games out there running systems that are 10x more
efficient and versatile! I have much to learn! .. right?
But anyway, what you said about abstracting it and making it independant of the visual
terrain tiles sounds like a good idea.