Object culling curiosities. Opinions, guys?

BlitzMax Forums/BlitzMax Programming/Object culling curiosities. Opinions, guys?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

But isn't a clever solution always best way to do it? To me, "clever" implies efficiency
and versatility. I could use some of that. The hometile system I've been working on
for forever now allows drag-n-drop placement and it runs very efficiently. But I'm not
dellusioned. I know there are games out there running systems that are 10x more
efficient and versatile! I have much to learn! .. right?

But anyway, what you said about abstracting it and making it independant of the visual
terrain tiles sounds like a good idea.