2D Collision, Physics, Rigid body dynamics

BlitzMax Forums/BlitzMax Programming/2D Collision, Physics, Rigid body dynamics

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Ok, i'v started looking at the source code and have writen up a all the method stubs.

@ One Eyed Jack:
Removing rigid bodys is fine. My concern is that creating rigid bodys would incur a speed penalty as some quite heavy functions are called to find the mass and other important values.
A way around this would be to precache the rigid bodies that you would use, rather like a template.
You could then insert this into the simulation later with no speed penalty. All your other requirements are met by the origial library.

I would still like to know who will be intrested and if they there are any other suggestions, etc.