Asteroids

Miscellaneous Forums/Blitz Showcase/Asteroids

Hi,
a new Asteroid version is available; please download it from here:
http://www.sergiomarcello.com/temp/asteroids.zip

Thanks to your suggestions, I have achieved several goals:

+ an easy but effective "Game Logic" whith increasing difficulty levels
+ Different explosion for each asteroid type
+ Astroship is destroyed when the Energy is empty - no worry, it comes back after a while !
+ when in "Chaos Missile Mode", the shots are limited to prevent FPS dropping
+ Dynamic background with rotating and blinking stars
+ Bug fix for random and nasty explosions under the astroship, which may produce a MAV (Memory Allocatioin Error). This issue has been fixed.
+ Miscellaneous cosmetic re-touch

Now I need some suggestions about the following topics:
? Is the game too easy or too hard to master ?
? Gives the game fun or is it boring ?
? Is the game too fast/too slow ?

For the Robots behaviour, I've thought the following:
1) they should damage the astroship
2) when a robots is destroyed by the player, it should release an Energy Bonus
3) if a robots is not destroyed, and enter in its self-destroying mode, then the robot explosion should damage the Astroship.

What do you think about this concept ?

New "weapons" are also under developing, and will be probably activated in the next version, as well as the suggested "wrapping line" which will also be a container for a new energy bar.

Thanks for your attention,
Sergio.