Player Generated content.

Miscellaneous Forums/General Discussion/Player Generated content.

I have an idea on the backburner that is a web-site turn-based rpg. There would be a small amount of pre-created zones. A few towns, shops, items, monsters and classes and races. Then, as players level up, they gain a kingdom, which they can create as they see fit (With text descriptions or a choice of stock graphics) and then new items, weapons, monsters and such, which will auto-spread across other zones in a kind of migration... Monsters will migrate based on location. Items will become 'researched' when sold to other shops. So if you buy/find someones customly created fire-sword and then sell it to the shop in a major town, it will become available to buy at that shop.

As you level up, you'll be able to make more things. and the highest level players will be able to create races, classes and whole dungeons and towns within their kingdom. Each kingdom sits on a plot of land on a 2D grid map, which growns out from the main towns. Your kingdom forms first on the town you began at. As you encounter new areas and monsters, their assets are added to your editing potential.

It is a case of where simple rules will create complex results. All I will do is create new assets for players to use to create monsters and items. Which will basically be AI methods and elemental/status bits and other like things.

The players will also be able to create their own spells, skills, and all the things you expect from an RPG. Not to mention the map will function like a mud. Where each area will have it's own chatroom so players can converse in real time. Each area will populate with active and passive monsters/npcs and they will attack someone in the room at random, or wait to be interacted with. Players will not be able to form a party, Battles are exclusively 1 on 1.