Chromadoku

Miscellaneous Forums/Blitz Showcase/Chromadoku

Thanks Grey and Chroma! Yeah, it's always easiest for me to make games that don't rely too heavily on graphics. Although I'm mostly a graphics person, content is always the most time consuming process (especially for one man) ... with this, I was able to make one base tile, alter it quickly to be 9 variations, and reuse the same graphic loading code to achieve mutiple sets. I could add many many more tile sets quickly this way, since the code for the game is already done. The only part of coding that was a beast was the solver, but when I got that knocked out, everything was gold :)