Btw, I've tried the MeshesIntersect() function and it is VERY precise. And not slow at all.
I HAVE 20,000 POLYS on screen with two very high poly tetris pieces (for a test) and it's working very smoothly with a great framerate. And I only have 64 MB VRAM and a 2 GIG processor with 1 Gig ram on this machine.
I HAVE 20,000 POLYS on screen with two very high poly tetris pieces (for a test) and it's working very smoothly with a great framerate. And I only have 64 MB VRAM and a 2 GIG processor with 1 Gig ram on this machine.