toying with arrays - help pls

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What size is the image your are specifying in the file path?

I'm wondering if it has to do with OpenGL resizing the image.
Instead of calling LoadAnimImage, which will toss the image into VRAM and possibly require the image to be resized, why don't you just load it as a pixmap and then create your separate images (well, pixmaps in this case) with the PixmapWindow() function.

Here's some sloppy code from my old tile engine proto. The TTile type was basically just an image along with some flags, and you should be able to replace it with an image (with a few code modifications, of course.)

Method ConstructTileArray( Tile_Width:Short, Tile_Height:Short)	'create as many tiles as needed for the tileset and load each
							'of their images from disk
	Local Height:Short = PixmapHeight( TileSetPixMap )
	Local Width:Short = PixmapWidth( TileSetPixMap )
	Local TempPixMap:TPixmap
	Local TempTile:TTile
	
	
	
	
	Height = Height / Tile_Height	'height now equals num of tiles high
	Width = Width / Tile_width		'width now equals num of tiles wide
	
	'let's resize the tile array
	'the length is equal to Height X Width 
	'basically we're stretching the 2D pixmap into a 1D array
	
	TileArray = TileArray[..(Height*Width)]
	Print "Tile array length" + Len(TileArray)
	
	Local count:Short = 0
	
	For Local iter1 = 0 To (Height - 1)
		
		
		
		For Local iter2 = 0 To (Width - 1)
		'Print "Count " + count
		TempTile = New TTile	'create a new tile to put into the array
		'first we create a tile sized pixmap from the master pixmap	
		TempPixMap = PixmapWindow( TileSetPixMap, iter1 * Tile_Width, iter2 * Tile_Height, Tile_Width, Tile_Height)
		'then we make an image out of the temporary pixmap and put it into the tile
		'Print "Pixmap width, height " + PixmapWidth( TempPixMap ) + "," + PixmapHeight( TempPixMap )
		TempTile.Image = LoadImage( TempPixMap )
		'then we toss the tile into the tile array
		TileArray[count] = TempTile
		
		count:+ 1
		
		Next
	
	 
		
	
	Next
	

							
							
EndMethod