Paint the Alphachannel

Blitz3D Forums/Blitz3D Programming/Paint the Alphachannel

great! :)

but two things:
1) is there no way to have the foot steps somehow smoother i.e. antialiased? if you copyrect 'em from somewhere, i guess you have them rotated and saved in images or something similar before using them. so why can't you save an antialias rotated version then? this shouldn't be a problem when copyrecting, should it? (ok maybe, when two foots teps intersect it could look strange ^^.)

2. you definitely have to put a blendmode 2 light map over all this. shading will improve the look rapidly.