MeshesIntersect()
....after all these years in Blitz3D I'm wondering how I missed that command. Even if it's slow I can still use if for what I'm doing, since I'm only checking for one set of collisions at a time with very low poly meshes.
....after all these years in Blitz3D I'm wondering how I missed that command. Even if it's slow I can still use if for what I'm doing, since I'm only checking for one set of collisions at a time with very low poly meshes.