Woops - LOL. I meant 65,65,65. Yeah I want to achieve the latter effect.
Here's a simplified scenario of what I am doing... I've got 3 virtual torches that shine onto a spot onto the screen, partly overlapping eachother. The user can select which colour light each torch is producing (for example, Red, Green and Blue) and he can then see each colour on the screen and the resulting overlapping colours (which in the middle will obviously be white).
Therefore the blend mode has to add up the colours exactly and present them on screen, which lightblend does well.
*However*, this only works when I have Cls'd the background black, for obvious reasons. What I would like is to be able to get the same effect but have say a white background to start with. Using a white background with Lightblend, the colours don't change because they are already maxed out at (255,255,255).
Here's a simplified scenario of what I am doing... I've got 3 virtual torches that shine onto a spot onto the screen, partly overlapping eachother. The user can select which colour light each torch is producing (for example, Red, Green and Blue) and he can then see each colour on the screen and the resulting overlapping colours (which in the middle will obviously be white).
Therefore the blend mode has to add up the colours exactly and present them on screen, which lightblend does well.
*However*, this only works when I have Cls'd the background black, for obvious reasons. What I would like is to be able to get the same effect but have say a white background to start with. Using a white background with Lightblend, the colours don't change because they are already maxed out at (255,255,255).