Masked Entity Portions?

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I'm not exactly sure what this code does, but I think it's too complicated. I need to re-install Blitz3D on this computer, but I'll try it out later.

Here's a better explanation of what I want:

Imagine a basketball without the orange ball part, so just the rubber seams are shown. Now, camera #2 is filming this, along with the rest of the HUD stuff.

Meanwhile, camera #1 is capturing the main game, which is being portrayed on the screen.

I need the sphere to be shown on the main screen like any other HUD object, and I need it (and all other HUD objects) to be shown on top of the main game screen seamlessly (without the black boxes associated with multiple cameras).

(I can get the sphere the way I want it, so for now just worry about the HUD objects in general.)

How do other people do their HUDs?